![]() ![]() The editor placed modules are designed to be intuitive but highly flexible, empowering mission makers to create a huge range of different scenarios by simply placing a few modules and markers. Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums. ALiVE is a dynamic campaign mission framework. Other factors considered by the calculation include the amount of other AI in the targets AI group, the rank of the AI, the health of the AI, the number of players near the AI and of course random chance to reflect the AI personality. Possible values are:Ĭondition: Code or String - (Optional, default ] call BIS_fnc_ambientAnimCombat Additional Information See also: BIS_fnc_ambientAnim Notes Civilians will be much more likely to comply than armed enemy units. Possible values are:ĮquipmentLevel: String - (Optional, default "RANDOM") The equipment level of the unit. Effectively this identifies them as being part of a particular side and. Every unit in ArmA 3 is part of a faction. This information was written for 0.1.561 of Ravage and was (hopefully) correct at that time. ![]() Execution: call Groups: Ambient Syntax Syntax: call BIS_fnc_ambientAnimCombat Parameters: unit: Object - Unit where the animations will be played animationSet: String - (Optional, default "STAND") The animation set to play. Zombies are a major part of Ravage - its a post zombie apocalypse mod after all. Animations can be cancelled using _unit call BIS_fnc_ambientAnim_terminate. ![]()
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